agent-deck
tylergraydev/cc-mods
Live pane of the session's subagents: status, tool calls, answers, launch and nudge, spawn caps and model rules
13 mods
tylergraydev/cc-mods
Live pane of the session's subagents: status, tool calls, answers, launch and nudge, spawn caps and model rules
tylergraydev/cc-mods
Flags confident claims about prod, data, deployments and tickets that no query backed up in the same turn (heuristic)
tylergraydev/cc-mods
Read-only environment checks on session start (bash on PATH, .NET SDK/runtime, ports, git locks, worktrees, Docker, AUTH_SECRET, Node, Worker) with a status line, toast and pane
tylergraydev/cc-mods
Diff pane: what Claude changed this turn and this session, per file, plus git diff on demand
tylergraydev/cc-mods
Play Game Boy and Game Boy Color games in a side pane with /gb; they pause when Claude finishes or needs you.
tylergraydev/cc-mods
Play Game Boy Advance games in a side pane with /gba; they pause when Claude finishes or needs you.
tylergraydev/cc-mods
Anchors the session's goal, counts turns spent away from it, tracks unanswered questions, and nudges Claude back
tylergraydev/cc-mods
Blocks hook-skipping git commands and live data operations that have no successful dry run first; you can allow one at a time
tylergraydev/cc-mods
Watches context fill against the auto-compact point and nudges for a session handoff doc at a quiet moment, before auto-compact
tylergraydev/cc-mods
A task inbox kept as markdown files in .inbox/: create tasks, deploy subagents on them one by one or as a drain, watch their progress, a watchdog for idle workers and cross-session locks
tylergraydev/cc-mods
Play NES games in a side pane with /nes; they pause when Claude finishes or needs you.
tylergraydev/cc-mods
Solution Explorer-style file tree in a side pane: projects from .sln/.slnx, git status, and the files Claude touched this session
tylergraydev/cc-mods
Plays a distinct sound for subagent spawn/finish/failure, permission asks, auto-mode denials, finished turns and more; pick, preview and mute per cue
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