Runs proof-driven bug hunt rounds with /bughunt: each round proves one bug with a failing command the mod runs itself, fixes it, and proves the fix, and the loop stops on a blocked or unverified round. /bughunt collab runs a read-only scanner, planner and critic in sequence.
council
KilimcininKorOglu/claude-code-mods
Asks a council of models about a hard problem, when the model calls its tool or you run /council : Claude models, and Gemini models when gemini-core has a key, answer in parallel, and the model of the session writes one verdict from their answers.
gemini-advisor
KilimcininKorOglu/claude-code-mods
Gives the model a Gemini advisor tool it calls by itself: Gemini reads the whole conversation and the model's message and answers with a second opinion. Off until /gemini-advisor on; gemini-core holds the key, tier, model and thinking level.
probe-runner
KilimcininKorOglu/claude-code-mods
For mod development: runs a live check of plugins in a fresh Claude Code session in tmux, types the steps one by one, collects the pane and the transcript, then deletes the temp directory, its transcripts and the inline store files.
sage-memory
KilimcininKorOglu/claude-code-mods
Keeps project and global memories in SQLite through a shared local daemon, hands the model the entries that match its file tool calls, prompts and subagent tasks, and saves new ones with a haiku consolidator after each main-loop turn.
self-command
KilimcininKorOglu/claude-code-mods
For mod development: lets the model run a slash command in its own session, such as /reload-plugins after a plugin update, and read the output as the next prompt.
sidebar
KilimcininKorOglu/claude-code-mods
Opens one shared pane beside the transcript and draws the sections, lines and buttons every other mod writes into it through $.sidebar; each stream entry is stamped with its time and kept in a per-project log the next session takes back.
slash-chain
KilimcininKorOglu/claude-code-mods
Runs slash commands joined with && one after another, waits for each command's turn, pane or dialog to end, and stops the chain at a command that failed or a turn that ended without an answer.