doom-pane
by speti4 · ★ 0 · updated 9 days ago
The original DOOM in a pane with nothing to install: id's engine (doomgeneric, GPL-2) compiled to JavaScript runs inside the mod, the shareware episode and Freedoom Phase 1 ship with the plugin, the picture is half-block pixels on a Raster. /doom opens it; w a s d move, q e strafe, f fires, u uses, m opens the menu. Your own IWAD plays too, split into 2 MiB parts. Saves live in the plugin store.
Install
/plugin marketplace add speti4/doom-pane/plugin install doom-pane@doom-paneThen run /reload-plugins or start a new session. Requires Claude Code 2.1.287+.
What it hooks into
From an automated scan with claude plugin validate, not a security review. Mods run with your permissions; read the code before installing.
- Events
session.startcommand.runui.renderui.closesession.end- API calls
$.clock.every$.command.register$.env.get$.fs.list$.fs.read$.state.get$.state.set$.store.get$.store.set$.ui.blit$.ui.close$.ui.invalidate$.ui.log$.ui.open$.ui.panes$.ui.resolve$.ui.toast- Draws
Pane- Reach
- level 1 of 3 reads filesreads env varsreads mod statepersists statedraws
Origin
- How it got here
- Automated scan of public GitHub repos, via the CC0 dataset awesome-claude-code-mods (scan of ).
- Repository
- github.com/speti4/doom-pane
- Path in repo
- repository root
- Source commit
5428f8bthe exact code the scan read- Author
- @speti4
- License
- GPL-2.0
- First published
- Last pushed
- First listed here
Name and description come from the mod's own manifest. We link to the code; we don't host it, and it stays under its author's license.