launcher
by Ryan Gavin · ★ 0 · updated 3 days ago
The project's dev servers from .claude/launch.json in a pane: start, stop and restart each, see which answer and read their output
Install
/plugin marketplace add satoramoto/awesome-claude/plugin install launcher@awesome-claudeThen run /reload-plugins or start a new session. Requires Claude Code 2.1.287+.
What it hooks into
From an automated scan with claude plugin validate, not a security review. Mods run with your permissions; read the code before installing.
- Events
session.startcommand.runui.render- API calls
$.clock.after$.clock.every$.clock.now$.clock.sleep$.command.register$.fs.exists$.fs.read$.http.fetch$.process.run$.process.spawn$.session.cwd$.state.get$.state.set$.ui.open$.ui.panes$.ui.resolve$.ui.toast- Draws
Pane- Reach
- level 3 of 3 networkruns processesreads filesreads mod statedraws
Origin
- How it got here
- Automated scan of public GitHub repos, via the CC0 dataset awesome-claude-code-mods (scan of ).
- Repository
- github.com/satoramoto/awesome-claude
- Path in repo
plugins/launcher- Source commit
0aec942the exact code the scan read- Author
- Ryan Gavin @satoramoto
- License
- MIT
- First published
- Last pushed
- First listed here
Name and description come from the mod's own manifest. We link to the code; we don't host it, and it stays under its author's license.
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