cc-idle

by RichardAtCT · ★ 0 · updated 2 days ago

PanesStatus lineReskinsGuardsCommands

0

An idle game that runs beside Claude Code, fed only by the work Claude does for you

install cc-idle

Install

/plugin marketplace add RichardAtCT/cc-idle
/plugin install cc-idle@cc-idle

Then run /reload-plugins or start a new session. Requires Claude Code 2.1.287+.

View source on GitHub

What it hooks into

From an automated scan with claude plugin validate, not a security review. Mods run with your permissions; read the code before installing.

Events
session.startcommand.runturn.startturn.steptool.calltool.checkturn.completesession.endui.render
API calls
$.clock.after$.clock.every$.clock.now$.command.register$.model.complete$.session.cwd$.session.id$.store.get$.store.set$.ui.close$.ui.open$.ui.panes$.ui.resolve$.ui.status$.ui.toast

Origin

How it got here
Found through a post on X by @RichardAtCT, then checked on GitHub: the repo has a plugin manifest and function hooks. Listed .
Repository
github.com/RichardAtCT/cc-idle
Path in repo
plugins/cc-idle
Source commit
c4d2712 the exact code the scan read
Author
@RichardAtCT
License
MIT
First published
Last pushed
First listed here
On X
Mentioned in 1 post on X

Name and description come from the mod's own manifest. We link to the code; we don't host it, and it stays under its author's license.

Posts about this repo

Richard Atkinson@RichardAtCT

Watching Claude Code work is the best idle game I've ever played. So I made it an actual idle game. CC Idle: a game pane inside Claude Code that runs on its real tokens and tool calls. Install it in two commands. Built using @ClaudeDevs new mods feature. https://github.com/RichardAtCT/cc-idle