cc-idle
by RichardAtCT · ★ 0 · updated 2 days ago
An idle game that runs beside Claude Code, fed only by the work Claude does for you
Install
/plugin marketplace add RichardAtCT/cc-idle/plugin install cc-idle@cc-idleThen run /reload-plugins or start a new session. Requires Claude Code 2.1.287+.
What it hooks into
From an automated scan with claude plugin validate, not a security review. Mods run with your permissions; read the code before installing.
- Events
session.startcommand.runturn.startturn.steptool.calltool.checkturn.completesession.endui.render- API calls
$.clock.after$.clock.every$.clock.now$.command.register$.model.complete$.session.cwd$.session.id$.store.get$.store.set$.ui.close$.ui.open$.ui.panes$.ui.resolve$.ui.status$.ui.toast
Origin
- How it got here
- Found through a post on X by @RichardAtCT, then checked on GitHub: the repo has a plugin manifest and function hooks. Listed .
- Repository
- github.com/RichardAtCT/cc-idle
- Path in repo
plugins/cc-idle- Source commit
c4d2712the exact code the scan read- Author
- @RichardAtCT
- License
- MIT
- First published
- Last pushed
- First listed here
- On X
- Mentioned in 1 post on X
Name and description come from the mod's own manifest. We link to the code; we don't host it, and it stays under its author's license.
Posts about this repo
Watching Claude Code work is the best idle game I've ever played. So I made it an actual idle game. CC Idle: a game pane inside Claude Code that runs on its real tokens and tool calls. Install it in two commands. Built using @ClaudeDevs new mods feature. https://github.com/RichardAtCT/cc-idle