ultrapowers
by Marcus Estes · ★ 4 · updated 2 days ago
0
The client for ultrapowers: /ultrapowers commits an approved plan and runs on an exe.dev fleet you provision — a disposable sandbox runs the plan as a pool of tasks, a pool of builders, the plan's own probes and checks as the proof, and opens its own PR. No local engine.
Install
/plugin marketplace add popmechanic/ultrapowers/plugin install ultrapowers@ultrapowersThen run /reload-plugins or start a new session. Requires Claude Code 2.1.287+.
What it hooks into
From an automated scan with claude plugin validate, not a security review. Mods run with your permissions; read the code before installing.
- Events
session.startcommand.runtool.callui.render- API calls
$.clock.every$.command.register$.fs.read$.fs.stat$.process.spawn$.prompt.submit$.store.get$.store.set$.tool.register$.ui.invalidate$.ui.open$.ui.resolve- Draws
PaneAbovePrompt- Can see
mcp__ultrapowers__show_screen calls- Reach
- level 2 of 3 other: $.process.spawndrives Claudereads filespersists statedraws
Origin
- How it got here
- Automated scan of public GitHub repos, via the CC0 dataset awesome-claude-code-mods (scan of ).
- Repository
- github.com/popmechanic/ultrapowers
- Path in repo
- repository root
- Author
- Marcus Estes @popmechanic
- License
- No license declared — ask the author before reusing code.
- First published
- Last pushed
- First listed here
Name and description come from the mod's own manifest. We link to the code; we don't host it, and it stays under its author's license.