colony
by openrory · ★ 0 · updated 9 days ago
0
Side pane showing agents as pixel creatures
Install
/plugin marketplace add openrory/colony-mod/plugin install colony@colony-modThen run /reload-plugins or start a new session. Requires Claude Code 2.1.287+.
What it hooks into
From an automated scan with claude plugin validate, not a security review. Mods run with your permissions; read the code before installing.
- Events
session.startcommand.runui.closesession.endturn.startturn.completeturn.steptool.callclassic.PermissionRequestclassic.Elicitationclassic.ElicitationResultclassic.Notificationprompt.submitagent.spawnclassic.SubagentStartclassic.SubagentStopclassic.TeammateIdlesession.sendsession.receiveui.render- API calls
$.agent.list$.clock.every$.clock.now$.command.register$.env.get$.fs.list$.fs.read$.fs.write$.session.cwd$.session.id$.session.messages$.state.get$.state.set$.store.delete$.store.get$.store.set$.ui.close$.ui.open$.ui.panes$.ui.resolve$.ui.status$.ui.toast- Draws
Pane- Can see
every tool callclassic hooksevery promptsubagent spawns- Reach
- level 2 of 3 writes filesreads filesreads env varsreads the transcriptreads mod statepersists statedraws
Origin
- How it got here
- Automated scan of public GitHub repos, via the CC0 dataset awesome-claude-code-mods (scan of ).
- Repository
- github.com/openrory/colony-mod
- Path in repo
- repository root
- Source commit
fb8499fthe exact code the scan read- Author
- @openrory
- License
- MIT
- First published
- Last pushed
- First listed here
Name and description come from the mod's own manifest. We link to the code; we don't host it, and it stays under its author's license.