crab-crew
by Marwan Saab · ★ 0 · updated 3 days ago
A crew panel for standard subagents (/crew): each agent type is a crab character with its own role, look and lines, animated by its status and progress.
Install
/plugin marketplace add marwansaab/Claude-Mods/plugin install crab-crew@claude-modsThen run /reload-plugins or start a new session. Requires Claude Code 2.1.287+.
What it hooks into
From an automated scan with claude plugin validate, not a security review. Mods run with your permissions; read the code before installing.
- Events
session.startcommand.runagent.spawnturn.steptool.callturn.completeprompt.submitui.render- API calls
$.clock.every$.clock.now$.command.register$.state.get$.state.set$.ui.close$.ui.open$.ui.panes$.ui.resolve- Draws
PaneAbovePrompt- Can see
subagent spawnsevery tool callevery prompt- Reach
- level 1 of 3 reads mod statedraws
Origin
- How it got here
- Automated scan of public GitHub repos, via the CC0 dataset awesome-claude-code-mods (scan of ).
- Repository
- github.com/marwansaab/Claude-Mods
- Path in repo
plugins/crab-crew- Source commit
273e4f3the exact code the scan read- Author
- Marwan Saab @marwansaab
- License
- MIT
- First published
- Last pushed
- First listed here
Name and description come from the mod's own manifest. We link to the code; we don't host it, and it stays under its author's license.
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