skill-trace
by madolphe · ★ 0 · updated today
0
See which skills and plugins activated in your Claude Code session, what triggered them, and what they really cost in tokens (with prompt-cache pricing).
Install
/plugin marketplace add madolphe/skill-trace/plugin install skill-trace@skill-traceThen run /reload-plugins or start a new session. Requires Claude Code 2.1.287+.
What it hooks into
From an automated scan with claude plugin validate, not a security review. Mods run with your permissions; read the code before installing.
- Events
command.runturn.startturn.completeagent.spawntool.callskill.promptsession.appendturn.stepsession.endsession.startui.render- API calls
$.clock.now$.command.register$.state.get$.state.set$.ui.close$.ui.open$.ui.panes$.ui.resolve$.ui.status$.ui.toast- Draws
Pane- Can see
subagent spawnsevery tool callevery skill- Reach
- level 1 of 3 other: $.state.getother: $.state.setdraws
Origin
- How it got here
- Automated scan of public GitHub repos, via the CC0 dataset awesome-claude-code-mods (scan of ).
- Repository
- github.com/madolphe/skill-trace
- Path in repo
plugins/skill-trace- Source commit
b6c0f32the exact code the scan read- Author
- @madolphe
- License
- MIT
- First published
- Last pushed
- First listed here
Name and description come from the mod's own manifest. We link to the code; we don't host it, and it stays under its author's license.