skill-trace

by madolphe · ★ 0 · updated today

PanesStatus lineGuardsCommandsPromptvalidates

0

See which skills and plugins activated in your Claude Code session, what triggered them, and what they really cost in tokens (with prompt-cache pricing).

install skill-trace

Install

/plugin marketplace add madolphe/skill-trace
/plugin install skill-trace@skill-trace

Then run /reload-plugins or start a new session. Requires Claude Code 2.1.287+.

View source on GitHub

What it hooks into

From an automated scan with claude plugin validate, not a security review. Mods run with your permissions; read the code before installing.

Events
command.runturn.startturn.completeagent.spawntool.callskill.promptsession.appendturn.stepsession.endsession.startui.render
API calls
$.clock.now$.command.register$.state.get$.state.set$.ui.close$.ui.open$.ui.panes$.ui.resolve$.ui.status$.ui.toast
Draws
Pane
Can see
subagent spawnsevery tool callevery skill
Reach
level 1 of 3 other: $.state.getother: $.state.setdraws

Origin

How it got here
Automated scan of public GitHub repos, via the CC0 dataset awesome-claude-code-mods (scan of ).
Repository
github.com/madolphe/skill-trace
Path in repo
plugins/skill-trace
Source commit
b6c0f32 the exact code the scan read
Author
@madolphe
License
MIT
First published
Last pushed
First listed here

Name and description come from the mod's own manifest. We link to the code; we don't host it, and it stays under its author's license.