storytime

by maddiedreese · ★ 7 · updated 21 days ago

BandsGuardsCommands

0

Storytime: a 260K-parameter TinyStories transformer running inside Claude Code as a mod. It writes a short story above the prompt about whatever Claude is working on, locally, with zero API tokens.

install storytime

Install

/plugin marketplace add maddiedreese/cc-storytime
/plugin install storytime@cc-storytime

Then run /reload-plugins or start a new session. Requires Claude Code 2.1.287+.

View source on GitHub

What it hooks into

From an automated scan with claude plugin validate, not a security review. Mods run with your permissions; read the code before installing.

Events
session.startturn.starttool.callui.rendercommand.run
API calls
$.clock.every$.clock.now$.command.register$.store.get$.store.set$.ui.invalidate$.ui.log$.ui.resolve

Origin

How it got here
Found through a post on X by @maddiedreese, then checked on GitHub: the repo has a plugin manifest and function hooks. Listed .
Repository
github.com/maddiedreese/cc-storytime
Path in repo
repository root
Source commit
9f8d44f the exact code the scan read
Author
@maddiedreese
License
MIT
First published
Last pushed
First listed here
On X
Mentioned in 1 post on X

Name and description come from the mod's own manifest. We link to the code; we don't host it, and it stays under its author's license.

Posts about this repo

Maddie D. Reese@maddiedreese

Turns out you can run a local model in a Claude Mod! Storytime creates simple short stories based on whatever you’re building with Claude, while you’re building, and doesn’t consume any of your usage :) https://github.com/maddiedreese/cc-storytime