storytime
by maddiedreese · ★ 7 · updated 21 days ago
Storytime: a 260K-parameter TinyStories transformer running inside Claude Code as a mod. It writes a short story above the prompt about whatever Claude is working on, locally, with zero API tokens.
Install
/plugin marketplace add maddiedreese/cc-storytime/plugin install storytime@cc-storytimeThen run /reload-plugins or start a new session. Requires Claude Code 2.1.287+.
What it hooks into
From an automated scan with claude plugin validate, not a security review. Mods run with your permissions; read the code before installing.
- Events
session.startturn.starttool.callui.rendercommand.run- API calls
$.clock.every$.clock.now$.command.register$.store.get$.store.set$.ui.invalidate$.ui.log$.ui.resolve
Origin
- How it got here
- Found through a post on X by @maddiedreese, then checked on GitHub: the repo has a plugin manifest and function hooks. Listed .
- Repository
- github.com/maddiedreese/cc-storytime
- Path in repo
- repository root
- Source commit
9f8d44fthe exact code the scan read- Author
- @maddiedreese
- License
- MIT
- First published
- Last pushed
- First listed here
- On X
- Mentioned in 1 post on X
Name and description come from the mod's own manifest. We link to the code; we don't host it, and it stays under its author's license.
Posts about this repo
Turns out you can run a local model in a Claude Mod! Storytime creates simple short stories based on whatever you’re building with Claude, while you’re building, and doesn’t consume any of your usage :) https://github.com/maddiedreese/cc-storytime