fable-pin

by Karan Bansal · ★ 34 · updated 2 days ago

CommandsAutomationvalidates

0

Pins every subagent to the fable model: rewrites the model on agent.spawn unless the spawn is a fork, with /fable-pin on, off and status. Touches nothing but its own store. Needs function hooks (early access).

install fable-pin

Install

/plugin marketplace add karanb192/claude-code-mods
/plugin install fable-pin@claude-code-mods

Then run /reload-plugins or start a new session. Requires Claude Code 2.1.287+.

View source on GitHub

What it hooks into

From an automated scan with claude plugin validate, not a security review. Mods run with your permissions; read the code before installing.

Events
session.startcommand.runagent.spawn
API calls
$.command.register$.store.get$.store.set
Can see
subagent spawns
Reach
level 0 of 3 persists state

Origin

How it got here
Automated scan of public GitHub repos, via the CC0 dataset awesome-claude-code-mods (scan of ).
Repository
github.com/karanb192/claude-code-mods
Path in repo
plugins/fable-pin
Author
Karan Bansal @karanb192
License
MIT
First published
Last pushed
First listed here

Name and description come from the mod's own manifest. We link to the code; we don't host it, and it stays under its author's license.

More from karanb192/claude-code-mods

image-peek

karanb192/claude-code-mods

Preview pasted images at their prompt markers on macOS. Ghostty, plus experimental iTerm2 and Herdr support with a startup override. Claude Code 2.1.287+.

★ 34PanesBandsCommands