monster

by K-Mertin · ★ 0 · updated 5 days ago

PanesBandsGuardsCommandsAudiovalidates

0

Raise a digital monster that grows from your Claude Code work

install monster

Install

/plugin marketplace add K-Mertin/claude-monster-pet
/plugin install monster@claude-monster-pet

Then run /reload-plugins or start a new session. Requires Claude Code 2.1.287+.

View source on GitHub

What it hooks into

From an automated scan with claude plugin validate, not a security review. Mods run with your permissions; read the code before installing.

Events
session.startcommand.runturn.stepagent.spawntool.callui.renderui.closesession.end
API calls
$.audio.play$.clock.every$.clock.now$.command.register$.env.get$.fs.exists$.fs.read$.fs.write$.process.run$.state.get$.state.set$.store.get$.store.set$.ui.blit$.ui.close$.ui.open$.ui.resolve$.ui.toast
Draws
AbovePromptPane
Can see
subagent spawnsevery tool call
Reach
level 2 of 3 runs processeswrites filesreads filesreads env varsreads mod stateplays audiopersists statedraws

Origin

How it got here
Automated scan of public GitHub repos, via the CC0 dataset awesome-claude-code-mods (scan of ).
Repository
github.com/K-Mertin/claude-monster-pet
Path in repo
repository root
Source commit
d5236ca the exact code the scan read
Author
@K-Mertin
License
MIT
First published
Last pushed
First listed here

Name and description come from the mod's own manifest. We link to the code; we don't host it, and it stays under its author's license.