quest-mode
by JJ Englert · ★ 0 · updated 3 days ago
Turns a goal into a retro RPG quest: Claude does each stage, you give the orders and the verdict, with a pixel map, XP and a boss battle (/quest).
Install
/plugin marketplace add JJenglert1/claude-mods/plugin install quest-mode@claude-modsThen run /reload-plugins or start a new session. Requires Claude Code 2.1.287+.
What it hooks into
From an automated scan with claude plugin validate, not a security review. Mods run with your permissions; read the code before installing.
- Events
session.startcommand.runprompt.submitui.rendertool.callturn.startturn.complete- API calls
$.audio.play$.clock.after$.clock.every$.clock.now$.command.register$.fs.read$.fs.stat$.model.complete$.prompt.submit$.state.get$.state.set$.store.delete$.store.get$.store.set$.ui.copy$.ui.open$.ui.resolve$.ui.status$.ui.toast- Draws
Pane- Can see
every promptevery tool call- Reach
- level 2 of 3 other: $.state.getother: $.state.setdrives Claudereads filesplays audiopersists statedraws
Origin
- How it got here
- Automated scan of public GitHub repos, via the CC0 dataset awesome-claude-code-mods (scan of ).
- Repository
- github.com/JJenglert1/claude-mods
- Path in repo
plugins/quest-mode- Source commit
8b63881the exact code the scan read- Author
- JJ Englert @JJenglert1
- License
- No license declared — ask the author before reusing code.
- First published
- Last pushed
- First listed here
Name and description come from the mod's own manifest. We link to the code; we don't host it, and it stays under its author's license.
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