claudomon

by Iggy Krajci · ★ 0 · updated 2 days ago

BandsReskinsGuardsCommandsPromptvalidates

0

A pixel pet that lives on your Claude Code screen, hatched from your project and reacting to everything Claude does

install claudomon

Install

/plugin marketplace add hathcox/claudomon
/plugin install claudomon@claudomon

Then run /reload-plugins or start a new session. Requires Claude Code 2.1.287+.

View source on GitHub

What it hooks into

From an automated scan with claude plugin validate, not a security review. Mods run with your permissions; read the code before installing.

Events
session.startcommand.runprompt.editprompt.submittool.callturn.completesession.appendui.messageui.render
API calls
$.clock.every$.clock.now$.command.register$.env.get$.fs.write$.session.id$.session.repo$.session.root$.state.get$.state.set$.store.delete$.store.get$.store.keys$.store.set$.ui.invalidate$.ui.resolve
Draws
AbovePromptUserMessageAssistantMessageToolUseToolGroupToolResultCommandOutputTurnDurationInfoNoticeSpinner
Can see
every promptevery tool call
Reach
level 2 of 3 other: $.state.getother: $.state.setwrites filesreads env varspersists statedraws

Origin

How it got here
Automated scan of public GitHub repos, via the CC0 dataset awesome-claude-code-mods (scan of ).
Repository
github.com/hathcox/claudomon
Path in repo
plugin
Author
Iggy Krajci @hathcox
License
MIT
First published
Last pushed
First listed here

Name and description come from the mod's own manifest. We link to the code; we don't host it, and it stays under its author's license.