evolver-mods
by EvoMap · ★ 0 · updated 3 days ago
0
Evolver for Claude Code as function hooks: recalls one EvoMap strategy per prompt, tags edits with improvement signals, reports each reuse with the evidence the turn produced, and serves the EvoMap Proxy as native tools.
Install
/plugin marketplace add EvoMap/evolver-claude-code-mods/plugin install evolver-mods@evolver-modsThen run /reload-plugins or start a new session. Requires Claude Code 2.1.287+.
What it hooks into
From an automated scan with claude plugin validate, not a security review. Mods run with your permissions; read the code before installing.
- Events
session.startprompt.submitturn.starttool.callturn.completesession.end- API calls
$.clock.now$.clock.sleep$.env.get$.fs.read$.fs.stat$.http.fetch$.process.run$.session.append$.session.cwd$.session.id$.store.delete$.store.get$.store.set$.tool.register$.ui.status$.ui.toast- Can see
every promptevery tool call- Reach
- level 3 of 3 networkruns processesdrives Claudereads filesreads env varspersists statedraws
Origin
- How it got here
- Automated scan of public GitHub repos, via the CC0 dataset awesome-claude-code-mods (scan of ).
- Repository
- github.com/EvoMap/evolver-claude-code-mods
- Path in repo
- repository root
- Source commit
78aaa78the exact code the scan read- Author
- @EvoMap
- License
- MIT
- First published
- Last pushed
- First listed here
Name and description come from the mod's own manifest. We link to the code; we don't host it, and it stays under its author's license.