codyssey
by Yang Liu · ★ 1 · updated 7 days ago
0
Claude Code, played as an adventure: generative music that follows the agent's mood (/miod), a pixel knight who fights a monster for every edit and command (/knightod), and a transcript retold in a plain or game style (/scrollod). Each one turns on and off on its own.
Install
/plugin marketplace add delexw/codyssey/plugin install codyssey@codysseyThen run /reload-plugins or start a new session. Requires Claude Code 2.1.287+.
What it hooks into
From an automated scan with claude plugin validate, not a security review. Mods run with your permissions; read the code before installing.
- Events
session.startcommand.runturn.starttool.callprompt.submitturn.stepturn.completeui.messageui.rendersession.endsession.measuresession.append- API calls
$.audio.play$.clock.after$.clock.every$.clock.now$.command.register$.state.get$.state.set$.store.get$.store.set$.ui.resolve$.ui.toast- Draws
AbovePromptToolUseToolResultUserMessageAssistantMessage- Can see
Bash calls/"^"/ callsevery promptevery tool call- Reach
- level 1 of 3 reads mod stateplays audiopersists statedraws
Origin
- How it got here
- Automated scan of public GitHub repos, via the CC0 dataset awesome-claude-code-mods (scan of ).
- Repository
- github.com/delexw/codyssey
- Path in repo
- repository root
- Source commit
1ca7a56the exact code the scan read- Author
- Yang Liu @delexw
- License
- MIT
- First published
- Last pushed
- First listed here
Name and description come from the mod's own manifest. We link to the code; we don't host it, and it stays under its author's license.