modscope

by CommunityPoke · ★ 0 · updated 3 days ago

PanesBandsGuardsCommandsTools & agentsvalidates

0

A mod for debugging mods: inspects the session's loaded mods, attributes hook failures (throws, timeouts, rejections) to the mod that caused them, times the chain per plugin, exposes /modscope plus mcpmodscope* tools the model can call, and can ask the session's model to diagnose a failing mod from its own source.

install modscope

Install

/plugin marketplace add CommunityPokeOrg/claude-code-modscope
/plugin install modscope@community-poke-mods

Then run /reload-plugins or start a new session. Requires Claude Code 2.1.287+.

View source on GitHub

What it hooks into

From an automated scan with claude plugin validate, not a security review. Mods run with your permissions; read the code before installing.

Events
engine.createplugin.register*session.startsession.endcommand.runtool.callui.render
API calls
$.command.register$.fs.read$.model.complete$.process.run$.store.delete$.store.get$.store.set$.tool.register$.ui.close$.ui.log$.ui.open$.ui.panes$.ui.resolve
Draws
AbovePromptPane
Can see
everything? calls
Reach
level 2 of 3 runs processesdrives Claudereads filespersists statedraws

Origin

How it got here
Automated scan of public GitHub repos, via the CC0 dataset awesome-claude-code-mods (scan of ).
Repository
github.com/CommunityPokeOrg/claude-code-modscope
Path in repo
plugins/modscope
Author
CommunityPoke @CommunityPokeOrg
License
No license declared — ask the author before reusing code.
First published
Last pushed
First listed here

Name and description come from the mod's own manifest. We link to the code; we don't host it, and it stays under its author's license.