modscope
by CommunityPoke · ★ 0 · updated 3 days ago
A mod for debugging mods: inspects the session's loaded mods, attributes hook failures (throws, timeouts, rejections) to the mod that caused them, times the chain per plugin, exposes /modscope plus mcpmodscope* tools the model can call, and can ask the session's model to diagnose a failing mod from its own source.
Install
/plugin marketplace add CommunityPokeOrg/claude-code-modscope/plugin install modscope@community-poke-modsThen run /reload-plugins or start a new session. Requires Claude Code 2.1.287+.
What it hooks into
From an automated scan with claude plugin validate, not a security review. Mods run with your permissions; read the code before installing.
- Events
engine.createplugin.register*session.startsession.endcommand.runtool.callui.render- API calls
$.command.register$.fs.read$.model.complete$.process.run$.store.delete$.store.get$.store.set$.tool.register$.ui.close$.ui.log$.ui.open$.ui.panes$.ui.resolve- Draws
AbovePromptPane- Can see
everything? calls- Reach
- level 2 of 3 runs processesdrives Claudereads filespersists statedraws
Origin
- How it got here
- Automated scan of public GitHub repos, via the CC0 dataset awesome-claude-code-mods (scan of ).
- Repository
- github.com/CommunityPokeOrg/claude-code-modscope
- Path in repo
plugins/modscope- Author
- CommunityPoke @CommunityPokeOrg
- License
- No license declared — ask the author before reusing code.
- First published
- Last pushed
- First listed here
Name and description come from the mod's own manifest. We link to the code; we don't host it, and it stays under its author's license.