xcode-mods
by Artem Novichkov · ★ 12 · updated 3 days ago
0
Xcode in Claude Code: build, run and tests pane, scheme/destination band, notifications and SwiftUI previews over headless Xcode MCP
Install
/plugin marketplace add artemnovichkov/xcode-mods/plugin install xcode-mods@xcode-modsThen run /reload-plugins or start a new session. Requires Claude Code 2.1.287+.
What it hooks into
From an automated scan with claude plugin validate, not a security review. Mods run with your permissions; read the code before installing.
- Events
session.startcommand.runtool.callsession.endui.render- API calls
$.clock.after$.clock.every$.clock.now$.command.register$.fs.read$.mcp.call$.process.run$.prompt.submit$.session.cwd$.state.get$.state.set$.ui.open$.ui.resolve$.ui.toast- Draws
AbovePromptPane- Can see
mcp__xcode__BuildProject callsmcp__xcode__RunAllTests|mcp__xcode__RunSomeTests callsmcp__xcode__RunProject callsmcp__xcode__StopProject callsmcp__xcode__XcodeSwitchScheme|mcp__xcode__XcodeSwitchRunDestination|mcp__xcode__XcodeSwitchTestPlan callsmcp__xcode__RenderPreview callsEdit|Write calls- Reach
- level 3 of 3 other: $.state.getother: $.state.setMCP serversruns processesdrives Claudereads filesdraws
Origin
- How it got here
- Automated scan of public GitHub repos, via the CC0 dataset awesome-claude-code-mods (scan of ).
- Repository
- github.com/artemnovichkov/xcode-mods
- Path in repo
mods/xcode-mods- Author
- Artem Novichkov @artemnovichkov
- License
- MIT
- First published
- Last pushed
- First listed here
Name and description come from the mod's own manifest. We link to the code; we don't host it, and it stays under its author's license.